Abandoned Corridor #Unreal
posted Nov 10, 2021, 6:52 PM by Levente Vass
The scene was rendered in Unreal Engine 4.26 using some Quixel Megascans assets and my own stuff.
QuickBackdrop #Script
posted Jan 03, 2021, 7:50 PM by Levente Vass
The current status of the QuickBackdrop tool. Some functions are still missing, e.g. color selection, correct node alignment, etc. but in progress.
TERMINATOR: DARK FATE VFX BREAKDOWN by UPP #Breakdown
posted May 17, 2020, 7:50 AM by Levente Vass [ updated May 17, 2020, 8:54 AM]
New great VFX breakdown by UPP.
The Terror - VFX Breakdown by UPP #Breakdown
posted Feb 17, 2019, 1:46 AM by Levente Vass [ updated May 17, 2020, 7:50 AM]
New great VFX breakdown by UPP. I loved it.
Node Disabling #Script
posted Oct 24, 2018, 7:59 AM by Levente Vass [ updated Oct 25, 2018, 7:15 AM]
This is a simple node disable func, useful if your graph is full of slow stuff:
def node_disabling(n_s_mode, n_class, switcher=False):
"""Simple node disable.
Parameters
----------
n_s_mode: str
all -- search in all nodes
sn -- search in selected nodes
n_class: str
node class
switcher: boolean
False or 0 -- node enabled
True or 1 -- node disabled
Returns
-------
None
"""
n_s = {n_s_mode == 'all': nuke.allNodes(),
n_s_mode == 'sn': nuke.selectedNodes()}.get(True, 0)
for i in n_s:
if i.Class() == '{0}'.format(n_class):
i.knob('disable').setValue(switcher)
del n_s
# example
# node_disabling('all', 'Grade', 0)
Simple Hotkey Setup #Script
posted Apr 24, 2018, 9:05 PM by Levente Vass [ updated Oct 24, 2018, 9:35 PM]
Small code snippet for hotkey setup, extend hotkeys nested list with new items, usage:
['Draw/Grain', 'Grain2', 'Alt+I']
⇑ ⇑ ⇑
Path Node class and default values (optional) Hotkey
# insert code snippet to menu.py
menu = nuke.menu('Nodes') # if needed
hotkeys = [
['Filter/Blur', 'Blur, size 20 label "hello world"', 'B'],
['Draw/LightWrap', 'LightWrap', 'L'],
['Draw/Grain', 'Grain2', 'Alt+I']
# ... and so on
]
def assign_hotkey(n_path, c_node, h_key):
c_node_splitted = c_node.split(',')
menu.addCommand(n_path, lambda: nuke.createNode(*c_node_splitted), h_key)
n_path_i = 0
c_node_i = 1
h_key_i = 2
for i in hotkeys:
assign_hotkey(i[n_path_i], i[c_node_i], i[h_key_i])
Write and Notify #Script
posted Apr 24, 2018, 9:05 PM by Levente Vass [ updated Oct 24, 2018, 9:35 PM]
Disable Hiero statust bar in Nuke 11 #Tip
posted Apr 24, 2018, 9:04 PM by Levente Vass
If you don't like the Hiero statusbar in Nuke 11, rename these files:
yournukepath.../pythonextensions/site-packages/hiero/ui/FnStatusBar.py
yournukepath.../pythonextensions/site-packages/hiero/ui/FnStatusBar.pyc
Hello #Other
posted Apr 24, 2018, 9:03 PM by Levente Vass
Hi, I'm Levente Vass. I currently work as digital compositor at UPP. This Blog created for compositing things.
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