Blog  Compositing & Unreal

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Abandoned Corridor   #Unreal
posted Nov 10, 2021, 6:52 PM by Levente Vass

The scene was rendered in Unreal Engine 4.26 using some Quixel Megascans assets and my own stuff.


QuickBackdrop   #Script
posted Jan 03, 2021, 7:50 PM by Levente Vass

The current status of the QuickBackdrop tool. Some functions are still missing, e.g. color selection, correct node alignment, etc. but in progress.

TERMINATOR: DARK FATE VFX BREAKDOWN by UPP #Breakdown
posted May 17, 2020, 7:50 AM by Levente Vass   [ updated May 17, 2020, 8:54 AM] 

New great VFX breakdown by UPP.

The Terror - VFX Breakdown by UPP   #Breakdown
posted Feb 17, 2019, 1:46 AM by Levente Vass   [ updated May 17, 2020, 7:50 AM] 

New great VFX breakdown by UPP. I loved it.

Node Disabling   #Script
posted Oct 24, 2018, 7:59 AM by Levente Vass   [ updated Oct 25, 2018, 7:15 AM] 

This is a simple node disable func, useful if your graph is full of slow stuff:


def node_disabling(n_s_mode, n_class, switcher=False):

    """Simple node disable.


    Parameters

    ----------

    n_s_mode: str

        all -- search in all nodes

        sn  -- search in selected nodes

    n_class: str

        node class

    switcher: boolean

        False or 0 -- node enabled

        True or 1  -- node disabled


    Returns

    -------

    None


    """

    n_s = {n_s_mode == 'all': nuke.allNodes(),

           n_s_mode == 'sn': nuke.selectedNodes()}.get(True, 0)


    for i in n_s:

        if i.Class() == '{0}'.format(n_class):

            i.knob('disable').setValue(switcher)


    del n_s


# example

# node_disabling('all', 'Grade', 0)


Simple Hotkey Setup   #Script  
posted Apr 24, 2018, 9:05 PM by Levente Vass   [ updated Oct 24, 2018, 9:35 PM] 

Small code snippet for hotkey setup, extend hotkeys nested list with new items, usage:


['Draw/Grain',                         'Grain2',                          'Alt+I']

    ⇑                            ⇑                           ⇑

    Path                Node class and default values (optional)           Hotkey


# insert code snippet to menu.py

menu = nuke.menu('Nodes')  # if needed


hotkeys = [

           ['Filter/Blur', 'Blur, size 20 label "hello world"', 'B'],

           ['Draw/LightWrap', 'LightWrap', 'L'],

           ['Draw/Grain', 'Grain2', 'Alt+I']

           # ... and so on

          ]



def assign_hotkey(n_path, c_node, h_key):

    c_node_splitted = c_node.split(',')

    menu.addCommand(n_path, lambda: nuke.createNode(*c_node_splitted), h_key)



n_path_i = 0

c_node_i = 1

h_key_i = 2


for i in hotkeys:

    assign_hotkey(i[n_path_i], i[c_node_i], i[h_key_i])


Write and Notify   #Script  
posted Apr 24, 2018, 9:05 PM by Levente Vass   [ updated Oct 24, 2018, 9:35 PM] 

I share my new messaging script on nukepedia and GitHub.
When your render is done, the tool sends you a notification.

The tool currently works with g-mail and yahoo accounts.

Available on Nukepedia and GitHub.


Disable Hiero statust bar in Nuke 11   #Tip
posted Apr 24, 2018, 9:04 PM by Levente Vass 

If you don't like the Hiero statusbar in Nuke 11, rename these files:

yournukepath.../pythonextensions/site-packages/hiero/ui/FnStatusBar.py
yournukepath.../pythonextensions/site-packages/hiero/ui/FnStatusBar.pyc

Hello   #Other
posted Apr 24, 2018, 9:03 PM by Levente Vass 

Hi, I'm Levente Vass. I currently work as digital compositor at UPP. This Blog created for compositing things.


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